Wickling
Carry the light through the night.
Wickling is a dark-fantasy roguelite told one night at a time: pick a calling, carry the First Flame through twelve regions and fifty chapters, and decide at every campfire, market and shrine. Fights play out by themselves; what you choose on the road decides them.

How to play



Features
- Four callings with their own weapons, boons and permanent paths
- Twelve regions, fifty chapters, a story that ends when the Lantern burns again
- Hundreds of road events, a night market with tiered wares, daily trials and quests
- Several heroes per account, cosmetic flames and companions
- Plays in 14 languages
- Free to play with optional ads and purchases
Support
What are wicks?
Each journey burns one wick. Five refill over time, faster in your first three days, and you can earn or buy more. Sparring with a known boss costs nothing.
I keep losing to a boss.
Every defeat in a chapter adds Resolve, a lasting bonus for your next try there. Spend coins on talents and your weapon, try another calling's boons, and buy a potion at the market before boss day.
Are purchases required?
No. Gems, packs and the no-ads option are optional. Rewarded ads are only shown when you choose them.
How do I restore a purchase on a new phone?
Purchases are tied to your Google Play or Apple account and restore from the Packs tab. Hero progress is stored on your device until cloud save arrives.
Can I delete a hero?
Yes: open Heroes from the title screen and tap the bin on any hero. Gems and looks stay with your account.
How do I change the language?
Settings on the title screen.
Anything else? Write to wickling@solidprod.com. We answer within a few days.
Privacy Policy
Wickling · Effective date: 4 October 2026
In short: Wickling has no accounts and never asks for your name or email. Your heroes and progress stay on your device. The free game shows ads from Google AdMob and offers optional in-app purchases through Google Play or the App Store; we never see your payment details. Outside the EEA, the UK and Switzerland, the Meta (Facebook) SDK tells Meta that the game was installed and opened, so we can measure our own ads on Facebook and Instagram. These services may use device identifiers as described below. Where the law requires it, you are asked for consent first, and on iOS you can decline tracking.
1. Who we are
Wickling ("the Game") is developed and published under the SolidProd brand by Elizan Media Organizasyon Ltd. Şti., a company registered in Türkiye ("we", "us", "our"). We are the data controller for the processing described here. Contact: wickling@solidprod.com.
2. What we do not collect
The Game has no sign-up or login. We do not collect your name, email address, phone number, contacts, photos, precise location or payment details. Your level progress and settings are stored only on your device and are deleted when you uninstall the Game. We do not run our own servers for the Game.
3. Third-party services and the data they process
| Service | Purpose | Data processed |
|---|---|---|
| Google AdMob | Showing and measuring ads (including optional rewarded ads), frequency capping, fraud prevention | Advertising ID (Android Advertising ID; Apple IDFA only if you allow tracking), IP address, device and app information, ad interactions |
| Google User Messaging Platform | Asking for and storing your consent choices | Your consent choices, device and app information, approximate region |
| Google Play Billing / Apple In-App Purchase | Processing optional purchases (gems, packs, no-ads) and restoring them | Purchase token or receipt, product id, purchase time. Your payment method and billing details stay with Google or Apple and are never shared with us. |
| Meta (Facebook) SDK — Android, only outside the EEA, the UK and Switzerland | Measuring installs and app opens that come from our ads on Facebook and Instagram (install attribution). We do not use Facebook Login and do not send game events. | App install and app open events, Advertising ID, device and app information, IP address |
| Unity (game engine) | Running the Game | Limited technical data such as device model and OS. We do not enable Unity Analytics or Unity Ads. |
More information: How Google uses information from apps that use its services · Google Privacy Policy · Firebase privacy · Meta Privacy Policy · Unity privacy.
Game events such as journeys started, chapters cleared, boons picked and ads watched are logged only on the device today; if an analytics service is added later, it will be listed in this table.
4. Consent and your choices
- EEA, UK and Switzerland: before personalised ads, the Game shows a consent form (Google User Messaging Platform). You can accept, reject or choose specific purposes, and change your choice later with the Privacy options button on the title screen. If you reject, you may still see non-personalised ads.
- iOS: the Game asks for permission through Apple's App Tracking Transparency prompt. If you choose "Ask App Not to Track", your IDFA is not shared.
- Android: you can delete or reset your advertising ID, or opt out of ads personalisation, in your device settings (Google → Ads).
- Rewarded ads are optional: ads that give extra undos or a rescue are only shown when you choose to watch them.
5. Legal bases (GDPR, UK GDPR, KVKK)
We rely on your consent for personalised advertising and, where required, for analytics; on our legitimate interests in keeping the Game working, secure and free of fraud (crash reports, ad fraud prevention, non-personalised ads); and on contract performance for any purchase you make. You can withdraw consent at any time as described above.
6. US state privacy rights (including California)
We do not sell personal information for money. Showing personalised ads through Google AdMob, and measuring our ads with Meta, may be considered "sharing" or "targeted advertising" under some US state laws. You can opt out by deleting your advertising ID or opting out of ads personalisation on Android, or by turning off tracking on iOS. Residents of California and other states with privacy laws may request access to or deletion of their personal information by emailing us; we will not discriminate against you for using these rights.
7. Children
The Game is intended for a general audience and is not directed to children under 13 (or the higher minimum age in your country). We do not knowingly collect personal information from children. If you believe a child has provided personal information, contact us and we will delete it.
8. Retention, transfers and security
We do not keep personal data on our own servers. Firebase Analytics data is kept for no more than 14 months; Crashlytics crash data for up to 90 days; AdMob data according to Google's policies; Meta install data according to Meta's policies. Our providers may process data outside Türkiye and outside your country (for example in the United States); such transfers rely on the providers' standard safeguards, such as Standard Contractual Clauses. Data is transmitted over encrypted connections.
9. Your rights
Depending on where you live, you may have the right to access, correct or delete your personal data, to restrict or object to its processing, to data portability, and to complain to a data protection authority (in Türkiye, the Personal Data Protection Authority — KVKK; in the EU, your local authority). Because we do not hold identifiable data ourselves, the fastest route is usually your device settings described above. For anything else, email wickling@solidprod.com and we will respond within 30 days.
10. App permissions
The Android version requests internet and network-state access (to load ads and send analytics) and the advertising ID permission. It does not request access to your location, camera, microphone, contacts or files.
11. Changes to this policy
We may update this policy, for example when we add a new service. The effective date at the top shows the latest version.
12. Contact
Elizan Media Organizasyon Ltd. Şti. (SolidProd), Türkiye · wickling@solidprod.com
Delete your data
Wickling stores your progress only on your device: uninstalling the Game deletes it. We hold no account or profile about you. To reset the advertising identifier used by Google AdMob, use your device settings (Android: Google → Ads → Delete/Reset advertising ID; iOS: Settings → Privacy & Security → Tracking). If you still want us to check for and delete any data linked to your device, email wickling@solidprod.com from any address; we will confirm within 30 days.
Terms of Use
By downloading or playing Wickling you agree to these terms. The Game is provided by Elizan Media Organizasyon Ltd. Şti. (SolidProd) for your personal, non-commercial entertainment.
Licence
We grant you a personal, non-exclusive, non-transferable, revocable licence to play the Game on devices you own or control. You may not copy, modify, distribute, sell, reverse-engineer or create derivative works of the Game or its content, except where the law allows.
Ads
The Game is free and supported by advertising. Rewarded ads are optional and give in-game help only; they have no monetary value and cannot be exchanged or refunded.
Purchases
The Game offers optional in-app purchases (gems, packs, a no-ads option and a monthly card) through Google Play or the App Store, under their terms. Gems and other virtual items have no monetary value, cannot be transferred or exchanged for money and are consumed within the Game. Refunds are handled by Google or Apple according to their policies. The monthly card is a one-time purchase that pays out over 30 days; it does not renew by itself.
Availability and changes
We may update, change or discontinue the Game or parts of it at any time. We try to keep every level solvable and the Game free of bugs, but it is provided "as is" without warranties of any kind to the extent permitted by law.
Liability
To the extent permitted by law, we are not liable for indirect or consequential damages arising from your use of the Game. Nothing in these terms limits liability that cannot be limited by law.
Third-party content
The Game uses icons from game-icons.net by Lorc, Delapouite and contributors (CC BY 3.0), sounds by Kenney (CC0) and fonts under the SIL Open Font License. Trademarks belong to their owners.
Governing law
These terms are governed by the laws of Türkiye; mandatory consumer protections of your country of residence still apply.